![]() After four rounds, the team with the most captures is the winner, or it is called a tie. There are four rounds, each only three minutes long, or until the offensive team manages to capture the flag for a maximum of one point per round. There’s only one flag this time around, belonging to one of the two teams, with the mode going in rounds where each team takes turns being only on offense or only on defense. The name kind of tells most of the story for this one. The first twist on the classic CTF formula making a return in Halo Infinite is One Flag CTF. This mode is, again, found in the Big Team Battle playlist. This leads to a much more offensive-focused style of game since, if you’re quick enough, your team can score three points faster than the enemy without having to worry about protecting your own flag as much, if at all. Yes, you still need to grab the enemy flag and bring it back to yours, but in this mode you can still score without your flag being at home. ![]() However, there’s one key difference aside from the scale of this mode to the Arena counterpart, which is in how scoring works. Take Arena Capture the Flag, increase the team sizes to 12, put it on bigger maps, and increase the time limit to 15 minutes. Arena CTF is in the Quick Play playlist, as well as playable against bots in Bot Bootcamp.īTB Capture the Flag is exactly what it sounds like. This game is one of the few that can also end in a tie. The first team to capture three flags is declared the winner, or whichever team scores the most flags within the 12 minute time limit. At the same time, the other team is also trying to do the same to your flag, forcing both teams to play offense and defense simultaneously because you cannot score the enemy team’s flag if your own flag is not still at your base. Here, two teams of four go head to head in trying to capture the other team’s flag by grabbing it, running it across the map, and bringing it to your own flag location. This simple concept of bringing a flag from one place to another has a surprising amount of variants that completely change how you approach the game.įirst, as always, we start with the classic Arena Capture the Flag mode. While by no means the only FPS to include this simple yet intense objective mode, it does fit the Halo formula quite will since the time to kill is a bit longer than most other shooters on the market, letting the matches feel more fair to people who are carrying the flag. Capture the Flag (and all variants) Image used with permission by copyright holderīesides Slayer, Halo is probably best known for Capture the Flag. For now, this mode defaults to a score limit of 25 points and time limit of 10 minutes. ![]() ![]() When it eventually makes its way into an online playlist, we’ll update this section. We say would be because FFA Slayer isn’t available in any matchmaking playlists, and only found in Custom Games, which require you to invite players you know to fill up the game. This is much more hectic and wild than the team-focused modes, but would be a great choice for anyone who doesn’t have a team to party up with. You’ve got no one to watch your back in this mode. This is your every man for themselves, or free for all, version of slayer. Obviously, this type of Slayer will only appear in the Big Team Battle playlist.įFA Slayer is what Slayer, or Deathmatch, used to mean. The point limit is now 100 total points, while the time limit is bumped up to 15 minutes. You are still placed in a team with no objective other than to kill and not die, but now both teams have 12 members, are on larger maps, have higher kill and time limits, and typically include vehicles to spice things up. ![]() Marathon: release date speculation, trailers, gameplay, and moreīTB Slayer is the slight tweak on Arena Slayer you get when booting up the BTB playlist. Which class should you pick in The Finals? Is Call of Duty: Modern Warfare 3 cross-platform? ![]()
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