![]() ![]() It's not a good pace of development, nor is it a good place to be for a game in an early access.Ĭriticism is what makes products better. The point I'm trying to make here, is that despite a sizable chunk of content being recently added to the game, pretty much all of the fundamental technical and design flaws have not been directly addressed over the past year or so. That's a list of technical and design problems from the top of my head, but it goes on. FOV slider is still vertical and fucks with your aim. UI is still designed by the coder who implemented it (that's my personal little nightmare as a front-end dev). The market is a pointless flip-fest exacerbated by bots, that basically forces you to camp trader resets in order to get those juicy barters and ammo trades at decent prices (hello mobile-like bullshit again). Twitch drop event nuked server infrastructure, so much so that we're still feeling the fallout. The skill system that is completely out of place ( my other, more in-depth post on this particular topic) get's a shoehorned hotfix soon after 0.12 release, yet doesn't seem to be going anywhere soon. The audio is horrendous and still in the works. But besides unity migration and optimization improvements, it was mostly a content patch. Weapon presets are fine, but UI/UX, as per tradition, is abysmal. They've added Jaeger, who on his best day is only slightly more welcome than hemorrhoids. It's far from being great, but it's noticeably better. Much needed optimization improvements were deployed. A hideout that adds another layer of progression, yet very little substance while adding weird mobile-like mechanics, pushing players towards click buttons every X hours just to facilitate some mundane crafting task. It came with a great new map (kudos to level designers who visibly improve with each new creation). Do not voluntarily forfeit your right to access this service only because of the "beta" tag.Ġ.12 patch was a biggest patch that EFT has seen up to this date. You paid for an access to a service, you've got it. ![]() They could do it tomorrow, they could do it in couple of months with a major patch, or they could never do it. In this case release date is just an arbitrary point in time at which developer deems necessary to put 1 instead of the leftmost 0 in the version number. ![]() Just like any other multiplayer game that's being developed for years after release. ![]() You're paying for an access to a service that is being continuously developed along the way. It's been in a beta about 4-5 years ago, and then it was released to the public in an unfinished state. Instead fuck right off and educate yourself on the matter. If while reading this you'll happen to get a sudden urge to type a response along the lines of "but it's only a BETA, so.", just don't. BETA is term in software development that represents a stage at which a certain piece of software is already feature complete, but may lack some "meat" in terms of content and requires additional polishing and testing before release. Let me start off by clearing up an important piece of terminology, namely BETA tag that EFT so proudly shoves in your face. It's a right of every paying customer, especially when it's a fundamentally valid criticism.
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